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농구 · 레벨 8: 전문가 · 하위 레벨 8.4

Designing a Practice

테스트 10개 · 사실 100개 · 2026년 10월 23일 업데이트 · markdown

Practice objectives, the practice plan, drill progressions, whole-part-whole, blocked and random practice, organising the gym, competition in drills, shooting practice, demonstrating a skill and reviewing a practice.

아래의 각 테스트는 Insporta의 열 문제로 이루어져 있습니다. 테스트 아래의 목록은 문제가 확인하는 내용으로, 문제마다 사실 하나와 그 사실을 쓴 출처가 있습니다. 테스트 전에 읽어 보거나, 오답을 만난 뒤 다시 찾아와 보세요.

테스트 1Practice objectives테스트 보기

  1. Drills are chosen to serve the aim.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Games reveal what needs work.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Focus brings more progress.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. A good objective is specific and can be checked.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. A shared aim focuses effort.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. Small steps add up over a season.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. The objective answers the problem shown in games.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. From the problem to the plan.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. A good objective names the skill and the situation.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. It names a skill and a situation.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 2The practice plan테스트 보기

  1. Timed blocks keep practice on track.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Learning works best before fatigue.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Competition checks whether the skill holds up.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Short breaks keep players fresh and focused.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. A logical flow moves from learning to using.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. A plan is a guide, not a cage.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. Players learn by doing.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Warm up, teach, apply, review.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. More court and more players raise the demand.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. Thirty-five of the ninety minutes go on games.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 3Drill progressions테스트 보기

  1. Each step adds a little difficulty.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Technique first, pressure later.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. A light defender adds reading without much pressure.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Accuracy first, then speed.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. The final step tests the skill in game conditions.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. Stepping back rebuilds success.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. A middle step bridges the gap.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. From no pressure to game pressure.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Still, moving, cone, live.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. The attacker alone, with no defender, comes first.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 4Whole-part-whole테스트 보기

  1. Players see the skill in the game before and after.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. The game shows why the part matters.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. The final game tests whether learning stuck.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Complex movements can be broken down.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. Parts need joining up in context.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. One screen or cut is practised alone.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. The middle part fixes the problem the game showed.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Whole, part, whole.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Whole, parts, joined, live.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. The game frames the drill.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 5Blocked and random practice테스트 보기

  1. The same skill is repeated without change.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Skills change from one try to the next.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Performance in practice rises, but learning may not.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Choosing each time is closer to games.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. Beginners need repetition to get the basics.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. Changing spots builds adaptable shooting.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. Variation and choice prepare for games.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Less repetition, more variation.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. From repetition to variety to games.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. The spot changes after every shot.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 6Organising the gym테스트 보기

  1. More baskets means less waiting.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Groups rotate between stations.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Quick changes keep practice flowing.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. A known name means no long explanation.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. Chasing balls wastes time.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. More active time means more learning.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. Long talks mean less doing.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Set up, split, run, rotate.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Smaller groups mean less waiting.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. Six baskets in use cut the waiting to almost nothing.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 7Competition in drills테스트 보기

  1. Keeping score copies game pressure.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Small stakes make the drill matter.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Light stakes keep competition fun.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Close contests keep everyone trying.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. Scoring earns another try.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. Points steer players to the target behaviour.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. Competition brings energy back.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Teams, target, play, reward.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Adding a score and an opponent raises competition.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. A score and a target create a contest.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 8Shooting practice테스트 보기

  1. Games are played fast.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Records turn feeling into facts.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Catch-and-shoot is the most common game shot.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. A centre and a wing need different shots.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. A hand in the face copies games.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. Shooting tired copies late-game conditions.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. Practise the shots the role brings.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Adding a pass and a defender makes it game-like.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Close and slow to far and fast, then free throws.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. Nine of ten were made from B.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 9Demonstrating a skill테스트 보기

  1. Brief demos keep attention.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. Cues like 'elbow in' are easy to recall.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. The detail must be visible.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Peer models are easy to relate to.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. Speed shows the real timing.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. A quick question or try reveals gaps.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. The cue names the fix.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Show, break down, try, correct.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Cues are fastest; clips take longest.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. Short, real speed and one cue.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

테스트 10Reviewing a practice테스트 보기

  1. Reflection improves planning.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  2. The objective is the yardstick.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  3. Games show what transferred.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  4. Film shows details missed live.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  5. Player views add to the coach's own.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  6. Drills must earn their place.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 암기

  7. Less waiting, more doing.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  8. Aim, notes, views, action.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  9. Film takes longest but shows most.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

  10. The aim was not met yet, so it stays.

    출처: FIBA/WABC Coaches Manual Level 3, planning a practice · 응용

출처

FIBA/WABC Coaches Manual Level 3, FIBA Mini-Basketball and general coaching references; original questions authored, nothing reproduced. Numbered FIBA rules belong to the Rules category.

  • FIBA/WABC Coaches Manual Level 3, planning a practice100